Is this type of model of creation sustainable or feasible in the sense of a business? Similar to
D2R Items exists now because you went through this protracted phase of having Titan and reworking it with the ups as well as valleys associated with developing. The end result was, several years later, is a game that has a really wide and powerful presence. But are you able to use the same process for each project?
Some mobile games are very good, and some mobile games are incredibly crappy as with every other platform. We believe there's an possibility for players to play and enjoy the games that are of a very high quality level that we love and trust in, within our Blizzard IP. This is the lens of Diablo Immortal.
If you're a primary PC player then you'll find too many mobile games with a poor name. We've seen these games, and we've played them. We've played some games that we believe are predatory in terms of making money, which isn't the most enjoyable experience we could imagine, and it's not like there's anything wrong in the games, but it's very difficult for players to comprehend how Blizzard remains Blizzard on this platform.
But, if we didn't think that we could make incredible games with a mobile platform, we wouldn't have the courage to try it. Mobile games have been available for quite a while but Hearthstone has been the sole one that has been developed to date. The reason
Diablo 2 Resurrected Items took so long is the process of figuring out how to figure out the Blizzard way of making an outstanding mobile game.